Discard and Loss hand balanceĮven though we’re going to select the best cards at each level for our build, it doesn’t mean you can take them all with you on every run. Taking long rests instead of short rests can increase the number of rounds too. With a Stamina potion you can gain 2 discarded cards back to add another round to this sequence. However, that’s not realistic at all! You want to play those loss abilities! They are beasts.Ī more balanced way to play (and an easy rule to remember) is to play one loss card per rest cycle. If you used no loss cards at all in the scenario, only took short rests (and you never selected Reviving Ether and had to discard another card) and used your Reviving Ether when you ran out of cards completely, you would last for 28 turns. It’s OK to get exhausted in the last room!.You’re effectively resting for a round so that will extend the rounds before you exhaust too. If you find yourself exhausting before your allies regularly, take a long rest instead of a short one.If you play your loss cards too early, you will need to take more long rests because it reduces the number of turns you have in a scenario. Save using your loss abilities until just before playing Reviving Ether and towards the end of the scenario.If you short rest and choose Reviving Ether as your random card to lose, don’t panic! You can take 1 damage and randomly lose a different discarded card instead. There are a few key things to remember that will help with hand management. Even with a hand limit of 8, she actually has higher stamina than characters with more cards if played effectively.īut such a small hand limit still needs really careful management! The Spellweaver has a really interesting ability – to recover all lost cards. Play it early in turn 1 and enjoy choosing your preferred modifier for every monster in your AoE zone on that turn and the next! Spellweaver stamina and exhaustion Hand management tips It gives you Advantage on your until the end of your next turn. It’s 50 gold and will be with you till you retire your character. While it’s tempting to buy lots of shiny gear (and some of it is definitely useful!) what you really want is the Strengthen enhancement on Mana Bolt. Then our allies with higher damage single target abilities can pick off the monters after we’ve weakened them. We’re there to do reasonably high damage over a wider area. We’re not out there to do some epic single-hit damage. We don’t want to be anywhere near that melee damage! Little and often Range 3 or higher is the sweet spot for us. It’s a useful way to deal additional damage on every turn and when your summon is upgraded at level 6, every time it causes damage, it creates Fire.Īnd if things get really bad, you have a meat shield you can use to help you get out of there! 3 is a magic number I kept a summon with me from level 1 to level 9. This gives you more flexibility in what you play on each turn so you can play spells which better suit the situation and still generate elements. With a build focussing on just two elements, in this build, Ice and Fire, you have several ways to generate each element and several spells which consume them. If the spells in your hand rely on too many different elements it gives you much less flexibility in what you can play to setup spells.įor example, if you only had one card in your hand that generates Light, and one card which consumes it, you must always play that Light generating card in the turn before even if doesn’t suit the situation. Generally, you’ll be creating elements on turn 1 to consume them on turn 2. Spellweaver AoE build strategy Focusses on two elements My role was to get in some damage across monster mobs steadily weakening them over time, while my allies focus on getting rid of bad guys one by one.īecause I play as part of a 4 player group, there are plenty of monsters in the rooms so it’s reasonably easy to pull off an area of effect ability that hits a monster in every or almost every hex. What is rarer, is a character that can consistently hit several monsters at once.įor my group, it was more effective to have the Spellweaver play as an area of effect damage dealer. In the 4 player group I play in, it’s pretty common for us to have characters that are great at dealing damage to single targets. Spellweaver miniature and class board Why an area of effect Spellweaver build? This guide does not contain campaign spoilers or items beyond starting items. If you use a link and buy something, I may get a commission at no extra cost to you. Hi! This post may contain affiliate links to online stores.
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